Server Description Multi-Sub x15 from beomult.ws |Back to Site|        |RU Version|

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Multi-Sub is a special type of multi-profession — when you take your first and after sub-classes, all previously learned skills remain on your character not only on the main class but also on all sub-classes.

Chronicle: High Five

(OBT: 01.05.2026 | Grand Opening: 15.05.2026)

Server Chronicle: High Five.
Server Type: Multi-Sub.

Server Rates:
  • EXP x15
  • SP x4
  • Adena x4
  • Drop x4
  • Spoil x5
  • Epaulette x8
  • Manor x2
  • RaidBossDrop x4
  • Quest Drop x5
  • Quest Rewards x5
  • Nevit's Hourglass buffs are NOT removed on death — no need to fear dying from mobs or PK.
  • Recommendation Bonus System – active. Vitality System – active.
  • Nevit's Blessing buff has a 20-minute cooldown. The timer starts only after your first rebirth!
  • You can receive Nevit's Blessing no more than once every 20 minutes.
  • If you have an active cooldown, you can always check it in your inventory under quest items.
  • You can take a total of 35 sub-classes.
  • Sub-classes can be developed up to level 85.
  • You can find the requirements for adding sub-classes in the spoiler below:
Sub-Class Requirements

1st Sub-Class:

[Main Class minimum 78 LvL and having a Third profession]

[60 000 000 Adena]


2nd Sub-Class:

[Main Class minimum 78 LvL and having 1st Sub]

[150 000 000 Adena]


3rd Sub-Class:

[Main Class minimum 78 LvL and all previous Sub-Classes]

[250 000 000 Adena]

[100 000 000 Noble SP]

[150 Coarse Bone Powder]

[2 Forgotten Scroll - Critical of Pa'agrio]


4th Sub-Class:

[Main Class minimum 78 LvL and all previous Sub-Classes]

[Have at least 2 any rebirths.]

[300 000 000 Adena]

[40 000 000 Ancient Adena]

[30 Giant's Codex]

[5 Lunargent]



Requirements for 5th Sub-Class and above will be known to you only when you get to them.
For example, to find out the requirements for the 5th Sub-Class you will need to get the 4th, to find out the requirements for the 6th, you will need to get the 5th, and so on.


 

  • There is also a penalty system (cooldown) between sub-classes, it is active starting from the 2nd sub-class and above, you can find more details in the spoiler below.
Sub-Class Penalties

List of Penalty Durations:

After taking 1st Sub-Class - No Penalty.

After taking 2nd Sub-Class - 5 hours.

After taking 3rd Sub-Class - 8 hours.

After taking 4th Sub-Class - 24 hours.

After taking 5th Sub-Class - 24 hours.

After taking 6th Sub-Class - 30 hours.

After taking 7th Sub-Class - 72 hours (three days).

After taking 8th Sub-Class - 72 hours (three days).

After taking 9th Sub-Class - 72 hours (three days).

After taking 10th Sub-Class - 96 hours (four days).

After taking 11th Sub-Class - 96 hours (four days).

After taking 12th Sub-Class - 120 hours (5 days).

After taking 13th Sub-Class - 120 hours (5 days).

After taking 14th Sub-Class - 120 hours (5 days).

After taking 15th Sub-Class - 120 hours (5 days).

After taking 16th Sub-Class - 120 hours (5 days).

After taking 17th Sub-Class - 120 hours (5 days).

After taking 18th Sub-Class - 120 hours (5 days).

After taking 19th Sub-Class - 120 hours (5 days).

After taking 20th Sub-Class - 144 hours (6 days).

After taking 21st Sub-Class - 144 hours (6 days).

After taking 22nd Sub-Class - 144 hours (6 days).


After taking the 23rd Sub-Class and onwards, the penalty duration will be 7 days each.

 

  • You can replace your taken sub-classes with any others without restrictions or requirements, for example if you made a mistake and took the wrong sub-class — of course, the skills from the canceled sub-class will disappear.
  • Dark Elves can take Elves and vice versa, you can also take identical professions, for example if you are a Elf archer and need a Human archer, you can take it.
  • Overlord and Crafter sub-classes are available.
  • Kamael sub-classes are available.
  • Kamaels also have access to all other sub-classes of other races.
  • Certification is available only from any 3 sub-classes.
  • The count of your sub-classes and the count of your opponents' sub-classes is displayed in the second title.
  • Sub-Class skill enchantments are strictly per sub-class. If you need to enchant the skill Zealot, you switch to your Destroyer or Tyrant and enchant that skill on it!
  • Dyes carry over from your main class to all sub-classes!
  • Using the voice command .sub will open a special menu where you will find everything you need on demand.
  • Buff Slot = 65/19 (19 Dances/Songs)
  • P. Atk. Speed = 28,000 (real 28k haste)
  • M. Atk. Speed = 10,000
  • Chance P. Crit = 5000 (500%)
  • Chance M. Crit = 300%
  • Run Speed = 700
  • Evasion = 500
  • Accuracy = 500
  • Critical P. Resist = 1000% (No real cap, but can’t go higher for now)
  • Critical M. Resist = 1000% (No real cap, but can’t go higher for now)
  • Critical P. Damage = No limit
  • Critical M. Damage = No limit
  • P. Def = No limit
  • M. Def = No limit
  • MaxHP = No limit
  • MaxMP = No limit
  • MaxCP = No limit
  • Buff Slot = 65/19 (19 Dances/Songs)

 

  • Duration of all main buffs/dances/songs/self-buffs (e.g. War Cry, Rage, Frenzy, Guts, Zealot, Angelic Icon, Dash etc.) is set to 1 hour.

 

  • Duration of instant-type self buffs (Ultimate Evasion, Ultimate Defense, Shield of Faith, Ultimate Escape, etc.) is retail-like.

 

  • Tyrant Totems last 1 hour. They work with any weapon or even unarmed.

 

  • Any vampiric buff gives 1/4 of its effect when using a bow.

 

  • Inspector buffs (Protection Instinct, Appetite for Destruction, Magic Impulse) have their standard duration (15 sec) and a fixed cooldown of 5 minutes.

 

  • The skill Pride of Kamael is available for all races.

 

  • Fixed cooldown for % heals (Chain Heal, Restore Life, etc.) — set to 60 seconds.
  • Skill Mastery cooldown reduction does NOT apply to % heals to avoid infinite PvP fights.

 

  • All types of Celestial Shields have been completely removed from the server (to avoid “who gets Celest off cooldown first wins” scenarios).

 

  • All reflect skills have been halved. (If a skill reflected 20% before, now it reflects 10%).

 

  • Eye for Eye has been nerfed separately — it now reflects only 20% P.Damage when activated.



  • Spellcraft works with light armor. It also reduces magical skill reuse by 10%.



  • Magic skill cooldowns now depend not only on buffs and gear but also on WIT stat. Each 1 WIT gives -0.5% reuse.
  • (Including base stats, gear, dyes, agathions, etc.)

 

  • Angelic Icon has been changed. It now boosts attack speed not only for sword/blunt but also for dual daggers/dual swords and bows.
  • Zealot has been changed. It now boosts attack speed not only for fists, swords, blunts but also for dual daggers/dual swords and bows!

 

  • Enlightenment – Wizard buff duration increased to 10 minutes.

 

  • Leopold skill cooldown reduced. AoE radius increased.

 

  • Battle Magic Features:
  • Every mage (including PP, EE, Bishops, etc.) can learn up to 4 single-target battle spells from 2nd professions of their choice.
  • These skills are bought from Elfeite NPC for 5kk SP and 5kk Adena each.
  • For example: as a Prophet, at lvl 52 you can learn Prominence, later Vampiric Claw, etc.
  • You can reset and relearn these skills at Elfeite NPC (Giran) at any time.
  • (Other attack skills have no such limit.)




  • More detailed skill changes can be viewed in-game via Alt+B menu.
  • (There are many changes — it’s much more convenient to read them in-game.)
  • There are 6 types of Champion monsters with fixed drop and spoil:

 

  • Blue Champion — 2% spawn chance, appears from lvl 10 to 85. (Power x10, Rates x10)
  • Can be killed fairly easily.

 

  • Red Champion — 1% spawn chance, appears from lvl 10 to 85. (Power x25, Rates x25)
  • Killing requires a decent boost.

 

  • Bloody Champion — 0.5% spawn chance, appears from lvl 10 to 85. (Power x10, Rates x25)
  • Easy to kill and has juicy drops.

 

  • Transmuty Champion — 0.1% spawn chance, appears from lvl 80+. (Power x55, Rates x35)
  • Almost impossible to kill without serious boost.

 

  • “Quadro Champion” — has a 10% chance to spawn after killing any Champion except blue. It won’t aggro automatically.
  • Exists until killed or until the next server restart.
  • Even with good gear, killing Quadro Champs is tough. (Drop/Spoil rates x2 compared to Transmuty Champs, plus they drop Essence of Raid.)
  • Essence of Raid drop chances: 10-50 Lvl = 10%, 51-70 Lvl = 15%, 71-79 Lvl = 20%, 80-85 Lvl = 30%.

 

  • “Raid Champion” — can appear if the player has the special Rebirth ability “Raid Boss Inspiration” and kills a Quadro Champion.
  • Exists until killed or restart. Drop/Spoil rates are +30% compared to Quadro Champion.
  • Penalty for spoiling and dropping from low-level mobs is removed. (You can spoil lvl 20 mobs with lvl 85 char and get full spoil.)



  • If a mob is 5+ levels higher than you, it becomes significantly stronger.

 

Formula:
  • Level difference 5:
  • M.Atk +10%
  • P.Atk +5%
  • M.Def +2%
  • P.Def +5%

 

  • Level difference 10:
  • M.Atk +15%
  • P.Atk +8%
  • M.Def +4%
  • P.Def +8%



  • Level difference 15:
  • M.Atk +20%
  • P.Atk +12%
  • M.Def +6%
  • P.Def +10%




  • Level difference 20:
  • M.Atk +25%
  • P.Atk +15%
  • M.Def +8%
  • P.Def +12%

 

  • Level difference 25:
  • M.Atk +30%
  • P.Atk +18%
  • M.Def +10%
  • P.Def +15%



  • Level difference 30:
  • M.Atk +35%
  • P.Atk +22%
  • M.Def +12%
  • P.Def +18%

 

  • Level difference 35:
  • M.Atk +40%
  • P.Atk +25%
  • M.Def +14%
  • P.Def +20%

 

  • Level difference 40:
  • M.Atk +45%
  • P.Atk +30%
  • M.Def +16%
  • P.Def +22%



  • Level difference 45:
  • M.Atk +50%
  • P.Atk +35%
  • M.Def +20%
  • P.Def +25%



  • Level difference 50+:
  • M.Atk +80%
  • P.Atk +60%
  • M.Def +30%
  • P.Def +40%
  • Respawn time for regular Raid Bosses is 2h ± 15 min (except quest and Epic RBs).
  • Raid Boss spawn announcements are broadcast in trade chat (+). You can disable trade chat if you don’t want them.

 

  • All RBs are buffed using a custom formula and balanced for mage/warrior farming.
  • Buffing formula:
  • Lv20–35 RBs = Stage 1 buff.
  • Lv36–54 RBs = Stage 2 buff (+20% from Stage 1).
  • Lv55–61 RBs = Stage 3 buff (+20% from Stage 2).
  • Lv62–72 RBs = Stage 4 buff (+20% from Stage 3).
  • Lv73–80 RBs = Stage 5 buff (+20% from Stage 4).
  • Lv81–88 RBs = Stage 6 buff (+20% from Stage 5).

 

  • You cannot attack RBs 9+ levels lower than you.
  • You can attack RBs of any higher level.

 

  • Epic Boss Respawn:
  • Ant Queen = 24h. (Static spawn at 19:00 MSK. Attackable 19:00–05:00 MSK only.)
  • Core = 24h. (Static spawn at 20:00 MSK. Attackable 20:00–05:00 MSK only.)
  • Prominence Helpors (Karubu 1 Stage) = 48h. (Attackable 19:00–00:00 MSK only.)
  • Baium = 120h. (Static spawn at 21:00 MSK)
  • Valakas = 264h. (Static spawn at 22:00 MSK)
  • Antharas = 264h. (Static spawn at 23:00 MSK)
  • Typhoon Wages (Lv88) = 6h ±15 min
  • Orfen = 40h ±2h
  • Etiv Van Etina = 72h ±1h
  • All Epic zones are PvP areas.

 

  • Epic Boss Power Scaling:
  • Baium / Antharas / Valakas gain +10% P.Def / M.Def / P.Atk / M.Atk after each kill. Max +300% (30 kills).
  • Typhoon Wages (Lv88) gains +2% after each kill. Max after 400 kills.
  • Prominence Helpors (Karubu 1 Stage) gains +2% after each kill. Max after 400 kills.
  • Karubu (2 Stage) gains +5% after each kill. Max after 100 kills.

 

  • Epic Boss Drops:
  • Any drop marked “No-Rate-No-Group” in the drop list (Shift+Click) is calculated by solo damage and ignores party damage. (e.g. Karubu Earring drop.)

 

  • Entering Typhoon Wages (Lv88) requires at least 30 rebirths.
  • Entering Karubu 1–2 Stage also requires at least 30 rebirths.



  • Instance Bosses:
  • You can enter instances solo or in party.
  • There are no annoying cutscenes in instances.

 

  • Some instances require minimum rebirths to enter:
  • Twin = 15 rebirths required
  • Freya = 15 rebirths required
  • Hard Freya = 30 rebirths required
  • Tiada = 30 rebirths required

 

  • Additional Bosses:
  • Anakim — respawn 4h, has unique drop. (Check Boss Map in game.)
  • Lilit — respawn 4h, has unique drop. (Check Boss Map in game.)
  • Cloaks and talismans that affect extra spawns also work on Anakim and Lilit.
  • Olympiad period is 14 days. Heroes are awarded every 14 days. (First Heroes on June 1, then bi-weekly cycle.)
  • Max number of class-free fights per week: 17 (34 per cycle).
  • Class-based and team fights are disabled.
  • Olympiad requires 2 players to start.
  • Olympiad is active from server start.
  • Fights reset every Monday.
  • The Olympiad are started only 2 times a week. Saturday and Sunday.

 

  • Gear Restrictions:
  • Max Weapon: A-Grade (including upgraded).
  • Max Armor: S-Grade (including upgraded). Last allowed set — Dynasty.
  • Max Jewelry: S-Grade (including upgraded).
  • We support fair Olympiad!

 

  • Extended Olympiad Token Shop includes:
  • Giant's Codex — cheap price.
  • Giant's Codex - Mastery — cheap price.
  • All Forgotten Scrolls.
  • Top Dyes +5-0 (also obtainable by farming).

  • Sieges every 2 weeks.
  • Territory Wars alternate with Sieges.
  • Before Territory Wars, all earned flags are returned to castles.
  • Safe enchant for Armor/Jewelry/Weapons = +3. Max +20.

 

  • Enchant Rates:
  • Weapons: 100,100,100,70,70,70,70,70,70,70,70,70,70,70,70,35,35,35,35,35
  • Armor: 100,100,100,66,33,25,22,20,18,18,16,16,14,14,12,10,10,8,8,8
  • Jewelry: 100,100,100,66,33,25,22,20,18,18,16,16,14,14,12,10,10,8,8,8

 

  • Enchant chance can be increased via the achievement system.
  • Also through special "Ancient" enchants obtained from Zaken/Freya/Tiada instances.

 

  • Attribute System:
  • Attention! Attribute stones can be inserted into NON-upgraded weapons starting from S84-Grade. Lower grades have no attribute ability.
  • Upgraded weapons can have attributes from D-Grade and up.
  • Weapon max attribute = 555.
  • Armor max attribute = 120.

 

  • Attribute Insertion Chances:
  • Normal stones = 50% (0–150)
  • Crystal attributes = 33% (150–300)
  • Zelir = 22% (300–450)
  • Kelir = 11% (450–555)
  • For balance, from server launch, the drop of certain resources, as well as top-tier weapons and armor, are limited by stages.
Show Stages

Stage 0. (Active from Server Launch)
Max. Upgrade Armor: S-Grade Level 5. (Dynasty.)
Max. Upgrade Weapon: A-Grade Level 5.
Drop Enabled for the Following Items:
Catalyst Dye
Pandora Box Light
Purchase of Catalyst Dye (Allowed.)


Stage 1. (Active from May 29 - Day 15 of the server.)
Max. Upgrade Armor: S80-Grade Level 5. (Moirai.)
Max. Upgrade Weapon: S-Grade Level 5.

Stage 2. (Active from June 12 - Day 29 of the server.)
Max. Upgrade Armor: S84-Grade Level 5. (Vesper.)
Max. Upgrade Weapon: S80-Grade Level 5.
Drop Enabled for the Following Items:
Contained Life Force
Great Baron's Seal
Boggart Box Light
Pandora Box
Vorpal Helmet Piece
Vorpal Gloves Piece
Vorpal Boots Piece

Stage 3. (Active from July 3 - Day 50 of the server.)
Max. Upgrade Armor: S84-Grade Level 5. (Elegia.)
Max. Upgrade Weapon: S80-Grade Level 5.
Drop Enabled for the Following Items:
Boggart Box
Dragon Head
Elegia Piece

Stage 4. (Active from July 17 - Day 64 of the server.)
Max. Upgrade Armor: S84-Grade Level 5. (Vorpal.)
Max. Upgrade Weapon: S80-Grade Level 5.
Drop Enabled for the Following Items:
Vorpal Breastplate Piece
Vorpal Leggings Piece

  • The server features custom upgrade systems for: weapons, armor, jewelry, belts, bracelets, talismans, cloaks, agathions, shirts, hats.
  • Each has 5 upgrade levels from No-Grade to S84.
  • Upgrading is done via special NPCs located in Giran Luxor.
  • Each system has unique collection mechanics and special bonuses.
  • You can view all stats in the in-game “Upgrade Guide” (button in inventory).
  • More details on each system can be found on our forum: Go to Forum


  • 1, 2 и 3 professions are bought in alt+B or from cats in towns.

 

  • Prices: 1st = 100 000 Adens, 2nd = 1 000 000 Adens. 3rd = 50 000 000 Aden and 15 000 000 Ancient Aden.
  • There is also an alternative-single quest for all prof for the first profession with a cool reward at the end: Click
  • And another alternative-single quest for all prof for a second profession with a cool reward at the end: Click
  • Sub-Class is a full quest at High Five.
  • Nobless is a full quest at High Five.
  • Below is the race balance by base stats:

  • Human Mages: +2 INT
  • Human Warriors: +1 STR +2 CON, +2 DEX
  • Elf Mages: +5 INT
  • Elf Warriors: +4 STR +7 CON
  • Dark Elf Warriors: +11 CON
  • Orc Mages: +10 INT +4 WIT, -2 CON
  • Dwarves: +1 STR, +2 DEX
  • Kamael Males: +9 CON
  • Kamael Females: +1 STR, +9 CON
  • Dark Elf Mages: -no changes from official stats.

  • Overall stats table:
  • Human Mages: INT= 43 STR = 22 CON = 27 MEN = 39 DEX = 21 WIT = 20
  • Human Warriors: INT= 21 STR = 41 CON = 45 MEN = 25 DEX = 32 WIT = 11
  • Elf Mages: INT= 42 STR = 21 CON = 25 MEN = 40 DEX = 24 WIT = 23
  • Elf Warriors: INT= 23 STR = 40 CON = 43 MEN = 26 DEX = 35 WIT = 14
  • Dark Elf Warriors: INT= 25 STR = 41 CON = 43 MEN = 26 DEX = 34 WIT = 12
  • Orc Mages: INT= 41 STR = 27 CON = 29 MEN = 42 DEX = 24 WIT = 19
  • Orc Warriors: INT= 18 STR = 40 CON = 47 MEN = 27 DEX = 29 WIT = 12
  • Dwarves: INT= 20 STR = 40 CON = 45 MEN = 27 DEX = 31 WIT = 10
  • Kamael Males: INT= 29 STR = 41 CON = 41 MEN = 25 DEX = 33 WIT = 11
  • Kamael Females: INT= 28 STR = 41 CON = 39 MEN = 25 DEX = 35 WIT = 11
  • The game includes two configurable actions — "Next Target".
  • The first lets you set priority rules for targets (for example, whether monsters are spoiled or not) and adjust the search radius; the second lets you set priorities by target type — e.g., you can forbid the client to select monsters, leaving only players, or vice versa.

The maximum radius for both = 900.

  • Self-Buff Aura. While this aura is active, no one except you can apply positive effects to your character.

This prevents anyone from messing up your buff setup during PvP. It’s also useful in parties — you can cast any buffs and they will apply exclusively to you!

  • All Warriors receive, from level 1, an aura that grants bows an AoE attack: "Splitter".
  • Configurable Auto-Attribute System.
  • In the game's .cfg command, at the very end you will see:
  • Enable "Enable Auto Attribute" and set the stone consumption limit using the .att command.
  • When holding an attribute stone while pressing Ctrl, it will be automatically inserted into the selected item and will consume only the amount you specified in .att per insertion.
The server has several automatic systems that make life easier for the average player.
 
Auras Tome - allows you to use selected auras with 1 click. Learned from a book that drops in instances: Zaken/Freya/Frintezza.
 
 
All mages receive the "Skiller" skill when creating a character.
  • This is a full-fledged and unique system for automatic use of combat magic skills.
  • All mages can finally relax their fingers.
  • After pressing the skill via "Shift", a settings panel will open displaying all the combat magic skills you have learned:
  • Inside the system, you can create sets (like macros) and change them when needed.
 
Automatic buffing system "Buffler". This system will allow you to offload your macros and buff yourself with a full set with 1 click - after configuration.
 
Learned from a book that drops from instances: Zaken/Freya/Frintezza.
 
 
Automatic "Attack" action system. This skill allows you to use the attack action without constantly holding down the key.
 
 
  • Elven Ruins - Mob LvL: 9-21
  • The quantity of almost all mob types has been doubled.

 

  • Wasteland (Near Ant Nest) - Mob LvL: 27-33
  • The quantity of all mob types has been doubled.

 

  • Hardin's Academy - Mob LvL: 38-40
  • The quantity of all mob types has been doubled.

 

  • The Cemetery (Teleport:Seal of Shilen) - Mob LvL: 53-55
  • The quantity of all mob types has been tripled.

 

  • Tower of Insolence 2 - Mob LvL: 60-63
  • The quantity of all mob types has been tripled.

 

  • Tower of Insolence 4 - Mob LvL: 63-66
  • The quantity of all mob types has been tripled.

 

  • Wall of Argos Beginning - Mob LvL: 68-69
  • The quantity of all antelope types has been quadrupled.

 

  • Wall of Argos Middle - Mob LvL: 70-71
  • The quantity of all wolf types has been quadrupled.

 

  • Hot Springs - Mob LvL: 72-76
  • The quantity of all mob types has been increased sixfold.

 

  • Silent Valley - Mob LvL: 72-78
  • The quantity of all mob types has been quadrupled.

 

  • Pagan Temple - Mob LvL: 78
  • The quantity of all mob types has been tripled.

 

  • Imperial Tomb "Fatties" - Mob LvL: 78
  • The quantity of all mob types in the "fat" area at the end of "IT" has been doubled, and mobs have been added to 2 corridors.

 

  • Seed of Annihilation Birds - Mob LvL: 85
  • The quantity of all bird types has been quadrupled.
  • Shop Sales - you can sell unlimited items. (Quick sell via alt+click on item in shop menu.)
  • Character weight limit increased 1000x, inventory slots increased from 80 to 250.
  • (And up to 350 via alt+B service or fishing.).

 

  • Full implementation of alt+B community. You will see:
  • Small shop (with mana pots, soulshots, exchanger etc.)
  • Service Manager - purchase standard services (Premium Account, Change Nickname, Color Nickname etc.)
  • Detailed Statistics (Top PvP, Top PK, The Richest etc.) -
  • Description of all possible game commands. (Many custom commands added!)
  • Description of main changed skills.
  • Description of main changed locations.
  • Description of prices for all rebirths.
  • New appearance change service! Now you can play as any race!
  • (Kamael under this service can wear heavy and robe sets!)

 

  • Teleport to cities and catacombs via cats near every Teleporter.
  • Entry to catacombs without registration.
  • Mammon Trader and Mammon Blacksmith independent of catacombs cycle. (Integrated into Giran blacksmith.)

 

  • All common and shadow gear/weapons/jewelry removed from shop sales.

 

  • Starting from level 2 at NPC Markell in Kamael Village, complete two starting quests: "Supply Check" - rewards level 1 top set, and "Golden Hills" - rewards level 1 top jewelry set if you choose "adena" at quest end.

 

  • Upon reaching level 18 (better 20), take custom first profession quest "Common Path". Details: Click
  • After reaching level 20, take resource quest: "Grave Robber Annihilation".
View Description

1. Quest starts at NPC: Karuda. Find him in Crypts of Disgrace (Teleport from Schuttgart city.)

 

2. Karuda needs 120 stolen Orc Grave Goods returned

 

3. Go to Graverobber Hideout (can run there, monsters nearby.)

 

4. Kill: "Graverobber Searchdog", "Graverobber Scout", "Graverobber Ranger", "Graverobber Guard" - until you collect 120 Orc Grave Goods

 

5. Bring 120 Orc Grave Goods to Karuda.

 

6. Choose your reward:

Repeatable quest. Reward: 150 units of chosen resource.
Quest affected by Premium.

  • After reaching level 25, take SP quest from Guard: Prag in Gludio.

 

  • Upon reaching level 39, take custom second profession quest "Mystery of the Bridges". Details: Click
  • For an easier start, you receive a starting bonus that every created character gets.
  • After creating a character, you will see a Newbie Rune Coin in your inventory, quantity 1 piece:

 

  • Near the spawn point, you will see an NPC.
  • From this NPC, using that coin, you can purchase a starter weapon, which can be upgraded later.

  • In towns, from the "Newbie Helpers" you can get a starter buff pack from level 6 (for sub-classes starting from level 1) up to level 80 inclusive.
  • Caution! The buffer stops applying effects after you take your 3rd sub-class!

  • For each receipt of a new sub-class starting from 6 subs and above, you will receive 1 Jummers effect.
  • It will be displayed in your quest items.
  • For each Jummers, you can learn 1 level of Surge Class skill.
  • You can learn this skill from Avangard - Ivory Tower 2 Floor, section sub-class of skills.
  • Surge Class - enhances the effects of some aura and buffs.

 

Show Lvl Skill:

Surge Class Lvl 1 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 1%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 1%.
With the effect Dark Armor, Def. against any PvP damage is increased by 1%.
Magical Difference +5.
With the effect Thrill Fight, Max. HP/CP increased on 6%.

Surge Class Lvl 2 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 2%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 3%.
With the effect Dark Armor, Def. against any PvP damage is increased by 2%.
Magical Difference +10.
With the effect Thrill Fight, Max. HP/CP increased on 7%.

Surge Class Lvl 3 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 3%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 5%.
With the effect Dark Armor, Def. against any PvP damage is increased by 3%.
Magical Difference +15.
With the effect Thrill Fight, Max. HP/CP increased on 8%.

Surge Class Lvl 4 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 4%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 6%.
With the effect Dark Armor, Def. against any PvP damage is increased by 4%.
Magical Difference +20.
With the effect Thrill Fight, Max. HP/CP increased on 9%.

Surge Class Lvl 5 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 5%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 7%.
With the effect Dark Armor, Def. against any PvP damage is increased by 5%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 10%.

Surge Class Lvl 6 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 6%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 10%.
With the effect Dark Armor, Def. against any PvP damage is increased by 6%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 11%.

Surge Class Lvl 7 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 7%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 11%.
With the effect Dark Armor, Def. against any PvP damage is increased by 7%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 12%.

Surge Class Lvl 8 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 8%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 13%.
With the effect Dark Armor, Def. against any PvP damage is increased by 8%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 13%.

Surge Class Lvl 9 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 9%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 14%.
With the effect Dark Armor, Def. against any PvP damage is increased by 9%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 14%.

Surge Class Lvl 10 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 10%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 15%.
With the effect Dark Armor, Def. against any PvP damage is increased by 10%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 15%.

Surge Class Lvl 11 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 10%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 16%.
With the effect Dark Armor, Def. against any PvP damage is increased by 10.5%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 15.5%.

Surge Class Lvl 12 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 11%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 17%.
With the effect Dark Armor, Def. against any PvP damage is increased by 11%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 16%.

Surge Class Lvl 13 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 11%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 18%.
With the effect Dark Armor, Def. against any PvP damage is increased by 11.5%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 16.5%.

Surge Class Lvl 14 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 12%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 19%.
With the effect Dark Armor, Def. against any PvP damage is increased by 12%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 17%.

Surge Class Lvl 15 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 12%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 20%.
With the effect Dark Armor, Def. against any PvP damage is increased by 12.5%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 17.5%.

Surge Class Lvl 16 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 13%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 21%.
With the effect Dark Armor, Def. against any PvP damage is increased by 13%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 18%.

Surge Class Lvl 17 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 13%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 22%.
With the effect Dark Armor, Def. against any PvP damage is increased by 13.5%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 18.5%.

Surge Class Lvl 18 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 14%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 23%.
With the effect Dark Armor, Def. against any PvP damage is increased by 14%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 19%.

Surge Class Lvl 19 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 14%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 24%.
With the effect Dark Armor, Def. against any PvP damage is increased by 14.5%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 19.5%.

Surge Class Lvl 20 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 15%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 25%.
With the effect Dark Armor, Def. against any PvP damage is increased by 15%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 20%.

Surge Class Lvl 21 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 15%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 26%.
With the effect Dark Armor, Def. against any PvP damage is increased by 15.5%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 20.5%.

Surge Class Lvl 22 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 16%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 27%.
With the effect Dark Armor, Def. against any PvP damage is increased by 16%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 21%.

Surge Class Lvl 23 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 16%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 28%.
With the effect Dark Armor, Def. against any PvP damage is increased by 16.5%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 21.5%.

Surge Class Lvl 24 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 17%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 39%.
With the effect Dark Armor, Def. against any PvP damage is increased by 17%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 22%.

Surge Class Lvl 25 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 17%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 30%.
With the effect Dark Armor, Def. against any PvP damage is increased by 17.5%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 22.5%.

Surge Class Lvl 26 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 18%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 31%.
With the effect Dark Armor, Def. against any PvP damage is increased by 18%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 23%.

Surge Class Lvl 27 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 18%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 32%.
With the effect Dark Armor, Def. against any PvP damage is increased by 18.5%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 23.5%.

Surge Class Lvl 28 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 19%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 33%.
With the effect Dark Armor, Def. against any PvP damage is increased by 19%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 24%.

Surge Class Lvl 29 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 19%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 34%.
With the effect Dark Armor, Def. against any PvP damage is increased by 19.5%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 24.5%.

Surge Class Lvl 30 - Boost the effects of some auras and buffs.
With effect Soul Guard, the P. Def. in light armor is increased on 20%.
With the effect Holy Blade, Cast. Spd. in heavy armor is increased on 35%.
With the effect Dark Armor, Def. against any PvP damage is increased by 20%.
Magical Difference +25.
With the effect Thrill Fight, Max. HP/CP increased on 25%.

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